AI Insights · Timothy · April 2024
Top 5 Season Pass Games on Android in Guatemala: Q1 2024
In Q1 2024, the top 5 season pass games on Android in Guatemala showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of their trends.
In Q1 2024, the top 5 season pass games on the Android platform in Guatemala demonstrated diverse performance metrics, each with unique trends in weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Free Fire: 7th Anniversary from Garena International I maintained a strong presence with weekly downloads peaking at approximately 64K in the first week of January and ending the quarter at around 56K. Weekly revenue showed fluctuations, starting at $12.6K, peaking at $13.7K in late January, and dipping to about $6.5K by the end of March. Active users remained relatively stable, averaging around 1.2M throughout the quarter.
Subway Surfers by SYBO Games experienced a notable spike in weekly downloads, reaching nearly 49K in mid-January before stabilizing around 16.5K by the end of March. Revenue was modest, peaking at $47 in late January. Active users saw a high of approximately 285K in mid-January, decreasing to around 215K by the end of the quarter.
Race Master 3D - Car Racing from SayGames Ltd showed a decline in weekly downloads, starting at 43K in early January and dropping to about 17K by the end of March. Revenue remained fairly consistent, hovering around $33 on average. Active users also showed a downward trend, from 179K in early January to approximately 120K by the end of March.
Pizza Ready! by Supercent, Inc. saw an increase in weekly downloads, peaking at 27.7K in mid-February before ending the quarter at around 25K. Revenue began to build up from $23 in early February, reaching around $27 by the end of March. Active users followed a similar trend, starting at 34.7K in early January and peaking at about 46.7K in mid-February.
Hill Climb Racing from Fingersoft had a mixed quarter. Weekly downloads fluctuated, peaking at 35.5K in mid-February but dropping to approximately 10K by the end of March. Revenue was minimal, with a brief peak at $33 in early March. Active users showed significant variation, from a high of 254K in mid-February to around 169K by the end of March.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications worldwide.